Last month, Crusader Kings 3‘s 1.3 patch broke mods that allowed players to have same-sex concubine relationships in the medieval strategy game. Paradox Interactive told us they didn’t intend to break mod functionality, however, and now they say there’s a new patch in the works that should fix them. They plan on making same-sex marriages moddable for the first time in CK3 as well.
“In no way was this implemented in order to deliberately bar players from including same-sex relationships in the game.
“The CK3 team, and Paradox as a whole, are very conscious of representation in our games, and same-sex lovers have been included in CK3 since launch – but we know this is not the same thing as a formal relationship. This is something we support, since allowing everyone to tell their story is a big part of our values.”
Paradox Interactive dropped patch 1.3 for Crusader Kings 3 this week, alongside a new Viking-themed DLC. However, it’s not all good news, because the update has also stopped players from being able to mod in same-sex relationships into the medieval strategy game. Some fans are concerned about the reasons for this change, but Paradox tell us they didn’t intend on deliberately barring same-sex relationships.
In its un-modded form, Crusader Kings 3 doesn’t allow for same-sex marriage or concubines. Mods have been able to get around the concubine lockout, but strangely, actual marriage has been more difficult to figure out. Paradox noted that this difficulty arose from game features that were implemented in such a way that it made altering the rules around marriage difficult to change–bizarrely mirroring arguments against same-sex marriage from years ago.
They don’t provide any details on exactly when these patches will hit, though if they follow CK3’s previous patch timings, it could be another couple of months before it’s all sorted.
In the meantime, modder “Waffle Ironer” has figured out a workaround, but it does involve messing with the CK3.exe. This is because the rules on which characters can marry who aren’t contained in the game’s script (which is pretty easily moddable) but in the game’s binary (which is not). Waffle Ironer shows all their workings in this blog post if you want to know all the detailed techy bits, though there’s a fairly simple explainer on how to alter your game too.
Paradox also mention that they’re “looking into it” with the CK3 team. Though, judging from a comment by a programmer on their forums on Wednesday, it might be a while before it’s fixed.
They said that “compared to other needs for the project it’s not been a high priority to look at since modding requests are always low in the prio list.” However, they did add that “it’s something multiple of the team do want as well, so it will likely get a look at in time.”
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